- Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life. - Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
- CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
- Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime. - LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
- Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
- Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Friday, March 29, 2019
Top 7 Highest Paying URL Shortener 2019: Best URL Shortener to Earn Money
A New Hairstyle
Hey everyone!
So, after sooo many months of not cutting my hair, I finally updated it. And I sort of love it, so I wanted to share it with you guys. Of course, it's not what I asked for, but it never seems to be when I go get my hair done. I even brought pictures this time, but she did everything opposite of what I showed her.
But I guess it's okay, because it turned out nice, and the woman cutting my hair was very friendly. Even if she told me my hair would look funny if I got my bangs cut at an angle like I wanted them, so she cut them straight across. (I don't really like straight bangs on myself, ha. I think I look a little dorky in it, which makes me jealous of all the beautiful ladies that can pull them off!)
Although, straight bangs are nice for hiding my forehead! I think it flatters my face to hide my forehead. It makes it look like a better shape. What do you think? Here's a comparison:
Of course, the first picture was from a little after Christmas, but that's basically still how my hair looked a few days ago. Just longer. And I got about 3 (or maybe a little more) inches taken off the length. It was a very difficult thing to allow the woman to do. I've been trying to grow my hair out for so long, that even though it was ridiculously long, I still felt the compulsive need to grow it out even more.
But she promised me it would be much healthier if I cut off that much, so I agreed to it. I think it's time to take better care of my hair and not allow to get too dry, so I don't have to take off so much next time!
(Also, I know it looks like it, but the color isn't different! Just the lighting.)
A few more pictures too!
Wow, it feels so much nicer. And my profile looks much better with the bangs. Ha! Can you tell I'm really happy? I just really love bangs.
I also have a new favorite hairstyle I've fallen in love with recently! But I'll share that with you next time.
What's your opinion on bangs? Straight, side swept, or no bangs? Let me know in the comments!
So, after sooo many months of not cutting my hair, I finally updated it. And I sort of love it, so I wanted to share it with you guys. Of course, it's not what I asked for, but it never seems to be when I go get my hair done. I even brought pictures this time, but she did everything opposite of what I showed her.
But I guess it's okay, because it turned out nice, and the woman cutting my hair was very friendly. Even if she told me my hair would look funny if I got my bangs cut at an angle like I wanted them, so she cut them straight across. (I don't really like straight bangs on myself, ha. I think I look a little dorky in it, which makes me jealous of all the beautiful ladies that can pull them off!)
Although, straight bangs are nice for hiding my forehead! I think it flatters my face to hide my forehead. It makes it look like a better shape. What do you think? Here's a comparison:
Of course, the first picture was from a little after Christmas, but that's basically still how my hair looked a few days ago. Just longer. And I got about 3 (or maybe a little more) inches taken off the length. It was a very difficult thing to allow the woman to do. I've been trying to grow my hair out for so long, that even though it was ridiculously long, I still felt the compulsive need to grow it out even more.
But she promised me it would be much healthier if I cut off that much, so I agreed to it. I think it's time to take better care of my hair and not allow to get too dry, so I don't have to take off so much next time!
(Also, I know it looks like it, but the color isn't different! Just the lighting.)
A few more pictures too!
Wow, it feels so much nicer. And my profile looks much better with the bangs. Ha! Can you tell I'm really happy? I just really love bangs.
I also have a new favorite hairstyle I've fallen in love with recently! But I'll share that with you next time.
What's your opinion on bangs? Straight, side swept, or no bangs? Let me know in the comments!
Small-game Fallacies
A small-game fallacy occurs when game theorists, economists, or others trying to apply game-theoretic or microeconomic techniques to real-world problems, posit a simple, and thus cognizable, interaction, under a very limited and precise set of rules, whereas real-world analogous situations take place within longer-term and vastly more complicated games with many more players: "the games of life". Interactions between small games and large games infect most works of game theory, and much of microeconomics, often rendering such analyses useless or worse than useless as a guide for how the "players" will behave in real circumstances. These fallacies tend to be particularly egregious when "economic imperialists" try to apply the techniques of economics to domains beyond the traditional efficient-markets domain of economics, attempting to bring economic theory to bear to describe law, politics, security protocols, or a wide variety of other institutions that behave very differently from efficient markets. However as we shall see, small-game fallacies can sometimes arise even in the analysis of some very market-like institutions, such as "prediction markets."
Most studies in experimental economics suffer from small-game/large-game effects. Unless these experiments are very securely anonymized, in a way the players actually trust, and in a way the players have learned to adapt to, overriding their moral instincts -- an extremely rare circumstance, despite many efforts to achieve this -- large-game effects quickly creep in, rendering the results often very misleading, sometimes practically the opposite of the actual behavior of people in analogous real-life situations. A common example: it may be narrowly rational and in accord with theory to "cheat", "betray", or otherwise play a narrowly selfish game, but if the players may be interacting with each other after the experimenters' game is over, the perceived or actual reputational effects in the larger "games of life", ongoing between the players in subsequent weeks or years, may easily exceed the meager rewards doled out by the experimenters to act selfishly in the small game. Even if the players can somehow be convinced that they will remain complete strangers to each other indefinitely into the future, our moral instincts generally evolved to play larger "games of life", not one-off games, nor anonymous games, nor games with pseudonyms of strictly limited duration, with the result that behaving according to theory must be learned: our default behavior is very different. (This explains, why, for example, economics students typically play in a more narrowly self-interested way, i.e. more according to the simple theories of economics, than other kinds of students).
Small-game/large-game effects are not limited to reputational incentives to play nicer: moral instincts and motivations learned in larger games also include tribal unity against perceived opponents, revenge, implied or actual threats of future coercion, and other effects causing much behavior to be worse than selfish, and these too can spill over between the larger and smaller games (when, for example, teams from rival schools or nations are pitted against each other in economic experiments). Moral instincts, though quite real, should not be construed as necessarily or even usually being actually morally superior to various kinds of learned morals, whether learned in economics class or in the schools of religion or philosophy.
Small-game/large-game problems can also occur in auditing, when audits look at a particular system and fail to take into account interactions that can occur outside their system of financial controls, rendering the net interactions very different from what simply auditing the particular system would suggest. A common fraud is for trades to be made outside the scope of the audit, "off the books", rendering the books themselves very misleading as to the overall net state of affairs.
Similarly, small-game/large-game problems often arise when software or security architects focus on an economics methodology, focusing on the interactions occurring within the defined architecture and failing to properly take into account (often because it is prohibitively difficult to do so) the wide variety of possible acts occurring outside the system and the resulting changes, often radical, to incentives within the system. For example, the incentive compatibility of certain interactions within an architecture can quickly disappear or reverse when opposite trades can be made outside the system (such as hedging or even more-than-offsetting a position that by itself would otherwise create a very different incentive within the system), or when larger political or otherwise coercive motivations and threats occur outside the analyzed incentive system, changing the incentives of players acting within the system in unpredictable ways. Security protocols always consist of at least two layers: a "dry layer" that can be analyzed by the objective mathematics of computer science, and a "wet layer" that consists of the often unpredictable net large-game motivations of the protocols' users. These should not be confused, nor should the false precision of mathematical economic theories be confused with the objective accuracy of computer science theories, which are based on the mathematics of computer architecture and algorithms and hold regardless of users' incentives and motivations.
A related error is the pure-information fallacy: treating an economic institution purely as an information system, accounting only for market-proximate incentives to contribute information via trading decisions, while neglecting how that market necessarily also changes players' incentives to act outside of that market. For example, a currently popular view of proposition bets, the "prediction markets" view, often treats prop bets or idea futures as purely information-distribution mechanisms, with the only incentives supposed as the benign incentive to profit by adding useful information to the market. This fails to take into account the incentives such markets create to act differently outside the market. A "prediction market" is always also one that changes incentives outside that market: a prediction market automatically creates parallel incentives to bring about the predicted event. For example a prediction market on a certain person's death is also an assassination market. Which is why a pre-Gulf-War-II DARPA-sponsored experimental "prediction market" included a prop bet on Saddam Hussein's death, but excluded such trading on any other, more politically correct world leaders. A sufficiently large market predicting an individual's death is also, necessarily, an assassination market, and similarly other "prediction" markets are also act markets, changing incentives to act outside that market to bring about the predicted events.
Most studies in experimental economics suffer from small-game/large-game effects. Unless these experiments are very securely anonymized, in a way the players actually trust, and in a way the players have learned to adapt to, overriding their moral instincts -- an extremely rare circumstance, despite many efforts to achieve this -- large-game effects quickly creep in, rendering the results often very misleading, sometimes practically the opposite of the actual behavior of people in analogous real-life situations. A common example: it may be narrowly rational and in accord with theory to "cheat", "betray", or otherwise play a narrowly selfish game, but if the players may be interacting with each other after the experimenters' game is over, the perceived or actual reputational effects in the larger "games of life", ongoing between the players in subsequent weeks or years, may easily exceed the meager rewards doled out by the experimenters to act selfishly in the small game. Even if the players can somehow be convinced that they will remain complete strangers to each other indefinitely into the future, our moral instincts generally evolved to play larger "games of life", not one-off games, nor anonymous games, nor games with pseudonyms of strictly limited duration, with the result that behaving according to theory must be learned: our default behavior is very different. (This explains, why, for example, economics students typically play in a more narrowly self-interested way, i.e. more according to the simple theories of economics, than other kinds of students).
Small-game/large-game effects are not limited to reputational incentives to play nicer: moral instincts and motivations learned in larger games also include tribal unity against perceived opponents, revenge, implied or actual threats of future coercion, and other effects causing much behavior to be worse than selfish, and these too can spill over between the larger and smaller games (when, for example, teams from rival schools or nations are pitted against each other in economic experiments). Moral instincts, though quite real, should not be construed as necessarily or even usually being actually morally superior to various kinds of learned morals, whether learned in economics class or in the schools of religion or philosophy.
Small-game/large-game problems can also occur in auditing, when audits look at a particular system and fail to take into account interactions that can occur outside their system of financial controls, rendering the net interactions very different from what simply auditing the particular system would suggest. A common fraud is for trades to be made outside the scope of the audit, "off the books", rendering the books themselves very misleading as to the overall net state of affairs.
Similarly, small-game/large-game problems often arise when software or security architects focus on an economics methodology, focusing on the interactions occurring within the defined architecture and failing to properly take into account (often because it is prohibitively difficult to do so) the wide variety of possible acts occurring outside the system and the resulting changes, often radical, to incentives within the system. For example, the incentive compatibility of certain interactions within an architecture can quickly disappear or reverse when opposite trades can be made outside the system (such as hedging or even more-than-offsetting a position that by itself would otherwise create a very different incentive within the system), or when larger political or otherwise coercive motivations and threats occur outside the analyzed incentive system, changing the incentives of players acting within the system in unpredictable ways. Security protocols always consist of at least two layers: a "dry layer" that can be analyzed by the objective mathematics of computer science, and a "wet layer" that consists of the often unpredictable net large-game motivations of the protocols' users. These should not be confused, nor should the false precision of mathematical economic theories be confused with the objective accuracy of computer science theories, which are based on the mathematics of computer architecture and algorithms and hold regardless of users' incentives and motivations.
A related error is the pure-information fallacy: treating an economic institution purely as an information system, accounting only for market-proximate incentives to contribute information via trading decisions, while neglecting how that market necessarily also changes players' incentives to act outside of that market. For example, a currently popular view of proposition bets, the "prediction markets" view, often treats prop bets or idea futures as purely information-distribution mechanisms, with the only incentives supposed as the benign incentive to profit by adding useful information to the market. This fails to take into account the incentives such markets create to act differently outside the market. A "prediction market" is always also one that changes incentives outside that market: a prediction market automatically creates parallel incentives to bring about the predicted event. For example a prediction market on a certain person's death is also an assassination market. Which is why a pre-Gulf-War-II DARPA-sponsored experimental "prediction market" included a prop bet on Saddam Hussein's death, but excluded such trading on any other, more politically correct world leaders. A sufficiently large market predicting an individual's death is also, necessarily, an assassination market, and similarly other "prediction" markets are also act markets, changing incentives to act outside that market to bring about the predicted events.
Summer Is Fleeting. Games Are Heating Up!
Broke out Power Legion, statted some more heroes and villains, wrote some house rules for combat and armor, and played two scenarios. In the first scenario Gargoyle and Rage Zombie summoned the Dark Infernal from his ethereal prison house. Tough Girl, Talon, and The Resilient Sphere were there to stop them. However, the heroes were defeated.
In the second scenario, the Unstoppables were at the Void prison to stop the Dark Infernal, Gargoyle, and Rage Zombie from breaking free their leader, Morlock. It was a tough battle, but in the end, the Unstoppables proved to be just that.
SurfMonkey and I got together for card night where I introduced a new feature to our get-togethers. Dormant Expandable Card Game Random Chance. I made a list of the card games we own but don't play often or at all. We roll on a table at the beginning of the night and play the game rolled. Then we go on to play what we planned for the rest of the evening. This time around, we rolled Warhammer 40K Conquest. After that, we played Cardfight Vanguard and Dragonball Super Card Game. SurfMonkey had a good night.
Maximan and I have been exploring Crystal Clans further as well as had a chance to play a game of the new Warhammer Age of Sigmar Champions TCG. Both are great games. I am looking forward to playing both games more.
Then Holy Crap! Fantasy Flight Games dropped an industry-changing announcement at Gen Con. Richard Garfield has designed a unique deck game (the first of its kind) and will unleash it on the world in November. I am beyond excited about this innovative and exciting game. It's like it's 1993 all over again. This has the potential to become as big as Magic; it's that game changing.
I have my pre orders in. Can't wait!!
Thursday, March 28, 2019
Storm Hollow: Call To Adventure Is On Kickstarter!
by Randy
Storm Hollow, the epic storytelling adventure game by Angie & Julian (two of the authors of this blog!) is on Kickstarter! Storm Hollow is a lavishly illustrated storytelling game where players play heroic versions of themselves transported to the world where all the stories happened! Battle darkness, solve puzzles, outwit your enemies! The Storm Hollow storytelling system is a great introduction to roleplaying, though there is plenty for veteran roleplayers who love good stories.
Storm Hollow: Call To Adventure!
Storm Hollow, the epic storytelling adventure game by Angie & Julian (two of the authors of this blog!) is on Kickstarter! Storm Hollow is a lavishly illustrated storytelling game where players play heroic versions of themselves transported to the world where all the stories happened! Battle darkness, solve puzzles, outwit your enemies! The Storm Hollow storytelling system is a great introduction to roleplaying, though there is plenty for veteran roleplayers who love good stories.
Contents:
Arcanacra Black Label
Kei Mesuda's Arcanacra Black Label is an update of his earlier browser-based vertical shooter release. Another Mode can now be accessed right from the start, and replays of any level by the top ranked players can be watched even if you have not attempted that particular stage yet. Bomb stock is also increased from three to five.
Click on the screen to add credits. Press the Z key to shoot and hold the shift key to target enemies with your ship's homing lasers. Switch between rapid and spread shot by holding either one or both shoot buttons. The boss of each stage can be beaten easily once your ship has a persistent lock on it, especially when the lock weapon has been upgraded.
Push the right arrow key when the main menu is displayed to view the high score table.
Name: Arcanacra Black Label
Developer: keim
Category: Shooter
Type: Browser
Click on the screen to add credits. Press the Z key to shoot and hold the shift key to target enemies with your ship's homing lasers. Switch between rapid and spread shot by holding either one or both shoot buttons. The boss of each stage can be beaten easily once your ship has a persistent lock on it, especially when the lock weapon has been upgraded.
Push the right arrow key when the main menu is displayed to view the high score table.
Name: Arcanacra Black Label
Developer: keim
Category: Shooter
Type: Browser
Mafia II Complete Download Free
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Wednesday, March 27, 2019
Parachute Games, Sink The Ship & Pinball
Mushroom- they learned how to do this together without my help! |
My classes have been participating in a variety of activities this month, including:
Parachute Games
Sink the Ship
Scooter Relays
Pinball
Capture the Flag
Prepping for Field Day
Squatting like a frog before lifting it up. Great exercise and fun! |
Parachute Games:
This year I gave my 1st & 2nd graders a "parachute test" where they had to use teamwork and cooperation to make an umbrella and a mushroom without my help. The student leader was in charge inside the mushroom. We have a "secret" way to make the mushroom go higher up (everyone sits on their handle and takes 3 scooches in at the same time). They think it's the coolest thing! We also played "Under the Sea", "Jellyfish", "Firecracker", Switcharoo and Popcorn. Lots of fun and laughs!
We have several different kind of races - riding the scooter on your knees, belly, bottom, "turbo speed", and then pushing a partner. Check out some samples below and more on my youtube channel.
Pinball:
This game is great exercise! It gives us a chance to practice many skills such as rolling a ball, defense, and teamwork. Here is a short video sample.
Sink the Ship:
This game is always a favorite in my class. Player practice a variety of skills including catching, throwing, rolling, scooters, defense, and teamwork. Check out this video demo and more on my youtube channel.
https://youtu.be/GAFc2kPf_WU
Hide Out Game:
Thanks to Kyle Bragg for this great game! The students always love this game and get a lot of exercise! They leave the gym dripping with sweat. We use soft yarn balls so they do not hurt at all. This is a great opportunity to practice throwing and increase aerobic endurance.
Field Day Prep:
I did this very simple "baton relay" with my students to let them practice doing a relay. They learned how to encourage their teammates, take turns, finish the race by sitting down, and cooperation. It's so simple but they really enjoyed it!
May Daily Dozen
Here is our May Daily Dozen, which every class does for a warm-up. I thought it was SO CUTE when a Kindergarten student asked me to write down all of the Daily Dozen exercises on a piece of paper so she could do it at home! Several of my students tell me they do this at home, which makes me so happy! Way to go kids, you are awesome!
Tuesday, March 26, 2019
(Mobile Post) Entering Cryosleep
It's obvious that I haven't met my posting goals so far this year. This has been a hectic ride so far and continues to be time consuming in areas that prevent me from posting regularly. I am not closing this blog down but I am entering a deliberate period of little to no posting. I may pop up now and then with a post but it will definitely be sporadic instead of scheduled. Any of you readers that are anticipating any follow up posts on my various projects please stand by abut realize it will most likely be later rather than sooner. No worries - I will return...
McCarthyism In Hollywood (Part Two)
One of the most visible consequences that emerged out of the McCarthy era was the increase in anti - communist pictures; the juxtaposition of such films in comparison to those of the Second World War provides evidence of just how much Soviet relations had faltered. The production of such movies can be read as a reflection of the hold that HUAC had over the country. Doherty says that they were 'essentially protection payments in 35mm' (Doherty, 2005:23), meaning they acted as assurances to HUAC that the Hollywood industry too were committed to fighting the red menace and fending off the risk of further investigations. Interestingly, the aforementioned picture Ninotchka was re-released after the wars end in order to both get HUAC off MGM's back and to 'cash in on the growing Red Scare that was engulfing the United States' (Shaw, 2007: 24). Freedland remarks upon the fear that was inherent in the screenwriting process, saying that the studios were self- censoring to the extent that every time an executive looked at a script 'they did so with one eye cast over his shoulder just in case a secretary in the next room was actually a spy for the committee' (2009: 19). In the time between 1947 and the second round of investigations in 1951; McCarthy's debut as senator did nothing but 'strengthen the hand of the new HUAC chairman John S Wood' (Robins, 1998: 293) consequently a great many of 1950s Hollywood productions were created in the shadow of the Red Scare that was gripping America; this was to continue until the 1960s.
There are even links to be made between such films, the scholarly debates surrounding the era in which they were made as well as certain primary documents. According to Adams, a sequence in the picture A Foreign Affair (Wilder, 1948), a film about the de-nazification of Germany can be read as a metaphor for the behaviour of the Soviets. In the film a Nazi woman living through occupied Berlin asks "do you know what it was like to be a woman when the Russians came in?". The implications of such a statement are obvious when considering George Kennan's famous 'long telegram' of 1946, a document that analysed Soviet behaviour - which portrayed the Soviet government as 'a rapist... a cruel masculine authority' (Costigliola, 1997: 1310). Adams argues that this refers to Russian brutality in Eastern Europe in which 'the rape symbol seemed a fitting one for Russia' (1994:140). No matter how subtle, messages that degraded the Soviets found their way into film; in this instance such a stance even took precedence over the vilification of Nazi Germany.
Another film; I Was A Communist for the FBI (Douglas, 1951) was amongst the more explicit anti-Soviet pictures that were produced, it apparently fit comfortably within the way the 'perceived communist threat in the U.S was routinely and frequently being portrayed in political and media rhetoric at the time'(Arnold, 2013:88). It was based upon the true story of Matt Cvetic who infiltrated the communist party while a member of the FBI; naturally the studios made the most of this fact, Leab describes the promotion of the picture as one that 'contributed to the furthering of Cvetic's image as a fearless and self-sacrificing folk hero knowledgeably fighting the red menace' (Leab, 2000:91). Even if the real Matt Cvetic was nothing like the clean cut hero he was portrayed as in the picture; it appeared to matter little to Warner Brothers. Herzberg states that it was during the era of the Cold War when the 'FBI agent of the movies got his renaissance on screen'(Herzberg, 2007: 139) while Sherman says that films presented the idea that 'the integrity of our government isn't in question; the FBI and HUAC were above reproach' (Sherman, 2009: 50).
Not only did the film therefore bend historical truth but it even supported the theory briefly explored in the first chapter, in which the Civil Rights Movement was seen as a communist conspiracy; I Was a Communist for the FBI puts blame for the 1943 race riots in Detroit upon the Soviets - "when the blacks died, they did not know that their death warrants were signed in Moscow" proclaims Cvetic. The patriotism of the film was clear, the last shot of the whole picture; a statue of Abraham Lincoln, reinforced the notion of so many of these films: that American ideologies were going to prevail over the communist threat. Taking into account that the picture was a fictionalised account of true events, it seems remarkable that it was nominated for best documentary at the 24th Academy Awards; the emergence of HUAC appeared to even bring with it a sense of unfair bias. Freedland says that this was indeed the case, that the Academy had 'ways of showing they were on the right side too...they awarded Oscars to people who had no right to them, in accordance with their decision not to give awards to anyone who refused to co-operate with HUAC' (Freedland: 398).
I Was a Communist for the FBI simply acted as an 'unpleasant example of Warner Brothers' shameless sycophancy towards HUAC.' (Frank, 1997:150) and was just one of over 50 films that were made for the specific purpose of attacking communism and thus appeasing the committee. The way that these pieces of propaganda painted extremely generic 'good vs bad' portrayals of Americans in comparison to Communists was akin to the way that the party itself was demonised by McCarthy. Schrecker argues that such a stereotyped portrayal of American communism was adopted since more nuanced and complex representations would 'get little attention;' (Schrecker, 1999: 121) the evil version that the senator was expressing was much more 'easy to sell'. Fraser describes the various ways in which communists were presented on screen at this time, one of them included the portrayal of their religion: 'movies repeatedly held communists atheism as proof and explanation of their evil' (2009:51). Similarly, McCarthy himself stated that America was engaged in an all-out battle 'between communistic atheism and Christianity' (1950), the apparent inability to distinguish between the two provided Hollywood propaganda pictures with a quick and simple way to portray the red menace.
It was the science fiction genre however, in which directors and screenwriters were most able to express their creativity and portray the red menace as a concept that was of such a danger; that it could be equated to that of an alien threat capable of bringing down America. There is an almost uniform agreement among film scholars that one of the reasons for the rise in science fiction in this period was due to the hysteria that stemmed out of the political atmosphere within America; for example Hendershot says that 'It is a commonplace idea that many popular U.S science fiction films released during the fifties portrayed communism as a monstrous threat' (2003:52). Put simply, the overriding theme of extraterrestrial invaders threatening the well-being of modern America within science fiction films of the era was used to reflect and mirror the way that communism was perceived to have endangered society. Jameson claims that such films 'testified to a genuine collective paranoia of the Cold War period as well as the fantasies of influence and subversion' (1992:131) while O'Donnell agrees that 'science fiction films presented indirect expressions of anxiety about the possibility of a Soviet invasion of America'(2003:169). Such pictures do not constitute propaganda since they were much more elusive than films such as I Was a Communist for the FBI, it was just that the genre to which they belonged, allowed them to portray historic events such as the Cold War without directly confronting it. Belton says that such films captured the decades greatest fears, 'the fear of the bomb and fear of a communist takeover - but did so without the crude tactics of the more flagrantly political films that merely restaged the HUAC hearings' (1994: 246).
One of the most notable of these pictures; Invasion of the Body Snatchers (Siegel, 1956) can be analysed as a reflection of life in 1950s America; read inside its historical context, its themes of conformity and the portrayal of the aliens takes on a whole new meaning than it otherwise would have had it been made within a different decade; Grant argues that it indeed 'tapped into the cultural zeitgeist as deeply as any other movie of the era' (2010:62) . Its plot revolves around a small fictional California town called Santa Mira which comes under invasion from extraterrestrial 'pod people' that replace and duplicate the humans; these new 'humans' are identical to their counterparts but are devoid of individuality and set out to hunt the normal humans that remain. Pratt says that the film itself 'provides remarkable insights into the ways that texts both mirror and represent cultural trends and issues,' (2001:31). Invasion of the Body Snatchers achieves this by displacing the perceived threat of Red Menace onto these 'pod people.' As Sobchack has argued, 'It is natural to see the pods as standing for the idea of communism which gradually takes possession of a normal person leaving him outwardly unchanged but transformed within' (2001:122).
Again, the content of the film shares parallels with certain primary sources of the time; Attorney Howard McGrath's claim that communists were 'everywhere... in factories, offices, butcher stores, on street corners and in private businesses' (1950) is akin to that of the omnipresence of the 'pod people' within the picture whose menace is increased by the fact that they have an identical appearance to that of the Americans they have replaced. This was of course why McCarthy viewed the domestic communist as such a threat; in a 1950 speech he said that if democracy was destroyed, it would not be because of enemies from the outside, but 'rather because of enemies from within' (1950). Therefore, the concept of the aliens threatening small town America was mirrored in the film as something that wasn't easily noticeable, which in the era of McCarthyism was what made communism even more dangerous; as Seed argues, 'the feature of truly paranoid narratives lies in the virtual impossibility of distinguishing simulation from original'(1999:134). McCarthy's fear that domestic communism posed a threat because of the inability to distinguish 'normal' from 'subversive' without some form of interrogation is fully realised within the film; the audience, like McCarthy and HUAC themselves, is forced to scrutinise the film and differentiate the normal humans from the identical impostors.
Grant argues that the 'pod people' exist to simply 'spread their kind' (2010:63), Hoover himself commented that there were always communists 'ready and willing to do the party's work, these are the people who infiltrate and corrupt various spheres of American life' (1947). It can be said that the film depicts aliens, and thus communist subversives as a group of people that are not only large in numbers infesting all aspects of society, but are also determined to force others to think the way that they do. At one point in Invasion of the Body Snatchers, a doctor likens the events that are occurring to that of a "malignant disease spreading through the whole country", similarly Ostherr claims that in the 1950s, 'metaphors of disease were frequently employed in interpretations of alien invasion as communist allegory' (2005:94). It is more than valid therefore, to regard the film as one that presents the concept of 'rightest fears about the invisible spread of communism,' (Luhr, 2007:71) by depicting an extraterrestrial threat as a cold, heartless and formidable presence within American society which would have been a recognisable description for many audiences in 1956.
Although as argued, Invasion of the Body Snatchers can be clearly read as an anti- communist film, Huygens argues that 'Siegel's film offers itself both to right wing and left wing interpretations' (2009:47), although this approach seems incredibly paradoxical, it can definitely be argued that the film too criticises McCarthyism itself, especially bearing in mind that it appeared in cinema's after Edward R Murrow's televised attacks upon the senator which meant that 'space opened for Hollywood to challenge aspects of the Cold War consensus' (Shaw, 2010: 25). This approach has received considerably less coverage, yet when considering that Gregory claimed that the film itself acted as 'a cry of frustrated warning against the conformity of society' (1972:3), it is easy to read the film as a comment on the way that Americans, under the guise of McCarthyism, were uniformly forced to shed their individuality and free thought during the period so to avoid the risk of the blacklist. Such an approach requires a great deal of imagination on the part of the audience, but Krutnik argues that this was a characteristic of films written by the Hollywood left. They were disguised commentaries because 'allegorical expression was especially prevalent during times of political repression since the disguised nature of allegory allows it to communicate political dissent in a manner that circumvents censorship' (2007:6).
Matthews says that in such a society as was prevalent in the 1950s, any individualism was in fact a 'liability'(2007:42), Hinton likewise claims that 'Many Americans at the time did not want to stick out or appear to be different from what was considered normal' (2007:31). What constituted 'normal' during this time appeared to be acting according to the political, cultural and social norms that emerged out of the 'blandness' of the Eisenhower administration; the witch hunts themselves created a generation of ordinary citizens that responded to the anti-communist fervour by 'reining in their political activities, curbing their talk and keeping their thoughts to themselves...Americans had been cowed into silence and basic freedoms of thought, expression and association had languished' (Fried, 1995:75).
In Invasion of the Body Snatchers, all of the 'pod people' act in a way that can be related to such a reading; they all act in a uniformly bland manner, have no personality and blindly follow the task of hunting down free thinking humans. Buhl states that with this reading, the process of the pods taking over humanity 'metaphorically represents the globules of burgeoning suburban conformism that offered quiet complacency with McCarthyism.'126 In the world that the film presents; there is no space for individualism, nor is there a toleration for free thought; the pods themselves are depicted as 'snitches' who cry out vindictively when they see a normal human which acts as a criticism of friendly witnesses. In the shadow of the blacklist and HUAC that was engulfing society this seems incredibly pertinent; by showing a society in which its citizens become willing to turn on each other in the blink of an eye, in which the only way to escape persecution is to sacrifice individuality in favour of groupthink, Invasion of the Body Snatchers attacks the way in which McCarthyism attacked the autonomy of American citizens. The content and confused politics of the picture no doubt stemmed out of the 'production and of the pressures placed on everyone involved by HUAC's notorious presence in Hollywood in the 1950s' (Buhl, 2003:74).
References
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Spsp 2015: Actually Predicting The Future
In regression (a common statistical practice used in social science research) we often attempt to predict the outcome of a given dependent measure (the DV) based on what we know about other measured variables theoretically related to the DV (the IVs). This common regression method has one problem though: We are predicting values for data that we have already collected. What if we were to engage in actual prediction? That is, what if we attempted to predict the values of a DV that is unknown? How might we do this and what would be the benefit?
This was a fascinating talk presented by Liz Page-Gould of the University of Toronto at the Future of Social Psychology Symposium!
Saturday, March 23, 2019
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